
Analog Projects
Welcome to the Analog Games page. Analog games are games are basically any game that isn’t a video game. Most Sports, Board Games, Card Games, etc… If you’re looking to try some analog games head down to a local store that specializes in analog games. They typically have certain nights where you can try many for free. And, you can always try the ones here on this page! If you’re in a jam and can’t get down to a store, can’t find anyone to play with, or even want to create your own analog game I suggest you check out Roll20.net; they’re great!
The Red Road – 02/2017
Version 1.0 GDD Here : Development time – 1 week
Version 2.0 GDD Here : Development time – 1 week
Working as a team of five, our group was given an initial challenge to create an analog game, in a week, using five key mechanics (Version 1.0 GDD linked above). The next week several of our mechanics were swapped out for different ones (Version 2.0 GDD linked above). And, finally we had to take the second week’s concept and present it, as it would play, as a video game. The above video is that result.
OutWorld – 01/2017
OutWorld – Rule Book
Development time – 3 weeks
A group project between five other students and myself (for a total of six people). Developing anything has its challenges; throw in that you have three weeks to create a complete game and you have to do it with a group of six people… that… is now a large challenge. One, that I am happy to say, we rose up to. The biggest lesson I learned during this process (as obvious as it may sound) is not to rush through the foundation of your team and how you all interact. Spend the extra hour(s) to make sure everyone understands everyone’s responsibilities (not just their own), are clear when meetings are, and have some way to hold everyone accountable. While I’m happy with the product our team was able to deliver, I believe it could have been much better if we had spent those extra hours clearly defining certain roles, responsibilities, expectations, etc… up front.
Bane Islands – 02/2016
Bane Islands – Game Board
Bane Islands – Rule Book
Bane Islands – Postmortem
Development time – 2 weeks
Not having an extensive background in playing board games I was a bit worried on how to approach making one. I had dabbled here and there with Monopoly, Arkham Horror, Citadels, etc… However, the task was very rewarding! I thought of it as prototyping for a game that I may be interested in making an electronic version of. The lessons learned while creating and play testing were numerous and invaluable. Anyone looking to making games (analog or electronic) should definitely attempt this process; you’ll love, hate, and remember it.
