
Resume
Game Designer with experience in a wide array of design pipelines / workflows. Proven to be a hands-on leader that clearly, and succinctly, communicates, and openly collaborates with the entire team. Leverages engineering, and analytical, background to creatively, and efficiently, improve processes, and problem solve, to meet deadlines and metrics.
SKILLS
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RV
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C#
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Unity
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Maya
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AutoCAD
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SketchUp
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JIRA
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Perforce
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Visual Stuido
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Project Estimation
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Project Management
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Team Building / Leadership
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Shotgun
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Lucidchart (Flowcharting)
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Playtest conducting and iteration
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GIMP (Image Manipulation Software)
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Office Suites (Microsoft, Google, Apple)
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Twine
GAME EXPERIENCE
PRODUCTION ASSISTANT EPIC GAMES
FORTNITE 03/2018 – Present
Unreal based – Cross-platform, multiplayer game available in several distinct modes
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Producer responsible for a multitude of features on Fortnite such as Social Panel, Competitive, Creative frontend, Player Reporting, Player Surveys, Arabic Language Support and several unreleased features
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Tracking all content for releases and connecting content teams with Product, Creative Services, Publishing, & Legal for appropriate scheduling, creation of marketing assets, and reviews
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Ongoing tracking & updating of documentation such as capacity, backlog, patch notes and status updates
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Daily triage of incoming bugs found in live and development branches for multiple teams
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Coordination with various internal & external teams to ensure timely deliverables
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Identify roadblocks and resolutions to increase team efficiency, remove bottlenecks, and reduce development time
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On-boarded 10+ producers & created various production on-boarding documents
PROJECT LEAD FULL SAIL
GRAVITYWORKS 09/2017 – 02/2018
Unity based – Singe player, 3D side scrolling puzzle game in a 2D perspective featuring shooter elements
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Overseeing, managing, & delegating to a team of five; ensuring quality builds are delivered on schedule.
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Supporting teammates in both user-centric front end & efficient back end implementation of: UI; level design; enemy AI; player functionality; end goal processes; prototype modeling; and, dynamic gravity core system.
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Overseeing, drafting, & editing game documentation; including: Initial Pitch; Design Documentation; QA Notes; Meeting Notes; Task Lists; Mock-up Images for levels, UI elements, menus, etc…
PROJECT LEAD FULL SAIL
SCRAPPER’S PARADISE 07/2016 – 10/2016
Unity based – Singe player, third-person action / puzzle game
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Oversaw, managed, & delegated to a team of five; ensuring quality builds were delivered on schedule.
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Completely developed, and implemented / managed: one level – including collision reactions, unique setups, scene transition, unique objects (modeling, texturing, & scripting), & player interactions via tags; storyline connecting levels to each other (created, then implemented after voice recordings were complete); arrangement of levels; the three, out of four, level transitions; and, QA notes.
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Collaborated with team on their specific levels (as requested / needed), the helicopter level transition (the one I did not implement on my own), and various, smaller, interaction scripts.
OTHER GAMES – GAME PROJECTS
PROFESSIONAL EXPERIENCE
PRODUCTION ASSISTANT CARY, NC
EPIC GAMES (VOLT) 03/2018 – PRESENT
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Producer responsible for a multitude of features on Fortnite such as Social Panel, Competitive, Creative frontend, Player Reporting, Player Surveys, Arabic Language Support and several unreleased features
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Tracking all content for releases and connecting content teams with Product, Creative Services, Publishing, & Legal for appropriate scheduling, creation of marketing assets, and reviews
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Ongoing tracking & updating of documentation such as capacity, backlog, patch notes and status updates
-
Daily triage of incoming bugs found in live and development branches for multiple teams
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Coordination with various internal & external teams to ensure timely deliverables
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Identify roadblocks and resolutions to increase team efficiency, remove bottlenecks, and reduce development time
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On-boarded 10+ producers & created various production on-boarding documents
ENGINEERING AID NORTH PALM BEACH, FL
Structural Engineering Professionals, Inc. 08/2012 – 09/2015
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Performed surveys and construction cost estimates.
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Prepared project proposals and liaise with general contractors and clients.
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Organized construction documents for bidding and permit purposes.
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Collaborated alongside Professional Engineer, & Project Engineers, and assisted as needed.
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Accomplished in-progress site inspections, issued corrective course of action on sub-par work, and performed final inspections of completed work.
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Created individual Project Specifications for a variety of jobs.
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Designed concept, through final, construction documents and drawings in AutoCAD, SketchUp, and other CAD and 3D modeling software.
GENERAL MANAGER ORLANDO, FL
Moore Management Group – Checker’s 12/2010 – 05/2012
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Directly oversaw all operations of restaurant.
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Developed systems to aid in ordering food and supplies and weekly scheduling.
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Directed marketing, and training, to consistently increase sales.
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Consistently met all metrics (per Quarter), including: Food Costs, Labor, Quality, & Customer Service.
EDUCATION
FULL SAIL UNIVERSITY WINTER PARK, FL
Bachelor of Science: Game Design 07/2015 – 02/2018
Valedictorian (Game Design - B.S. - Online) - February 2018
