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Resume

Game Designer with experience in a wide array of design pipelines / workflows. Proven to be a hands-on leader that clearly, and succinctly, communicates, and openly collaborates with the entire team. Leverages engineering, and analytical, background to creatively, and efficiently, improve processes, and problem solve, to meet deadlines and metrics.

SKILLS

  • RV

  • C#

  • Unity

  • Maya

  • AutoCAD

  • SketchUp

  • JIRA

  • Perforce

  • Visual Stuido

  • Project Estimation

  • Project Management

  • Team Building / Leadership

  • Shotgun

  • Lucidchart (Flowcharting)

  • Playtest conducting and iteration

  • GIMP (Image Manipulation Software)

  • Office Suites (Microsoft, Google, Apple)

  • Twine

GAME EXPERIENCE

PRODUCTION ASSISTANT                                                                         EPIC GAMES

FORTNITE                                                                                        03/2018 – Present

Unreal based – Cross-platform, multiplayer game available in several distinct modes

  • Producer responsible for a multitude of features on Fortnite such as Social Panel, Competitive, Creative frontend, Player Reporting, Player Surveys, Arabic Language Support and several unreleased features

  • Tracking all content for releases and connecting content teams with Product, Creative Services, Publishing, & Legal for appropriate scheduling, creation of marketing assets, and reviews

  • Ongoing tracking & updating of documentation such as capacity, backlog, patch notes and status updates

  • Daily triage of incoming bugs found in live and development branches for multiple teams

  • Coordination with various internal & external teams to ensure timely deliverables

  • Identify roadblocks and resolutions to increase team efficiency, remove bottlenecks, and reduce development time

  • On-boarded 10+ producers & created various production on-boarding documents

PROJECT LEAD                                                                                          FULL SAIL

GRAVITYWORKS                                                                          09/2017 – 02/2018

Unity based – Singe player, 3D side scrolling puzzle game in a 2D perspective featuring shooter elements

  • Overseeing, managing, & delegating to a team of five; ensuring quality builds are delivered on schedule.

  • Supporting teammates in both user-centric front end & efficient back end implementation of: UI; level design; enemy AI; player functionality; end goal processes; prototype modeling; and, dynamic gravity core system.

  • Overseeing, drafting, & editing game documentation; including: Initial Pitch; Design Documentation; QA Notes; Meeting Notes; Task Lists; Mock-up Images for levels, UI elements, menus, etc…

PROJECT LEAD                                                                                         FULL SAIL

SCRAPPER’S PARADISE                                                             07/2016 – 10/2016

Unity based – Singe player, third-person action / puzzle game

  • Oversaw, managed, & delegated to a team of five; ensuring quality builds were delivered on schedule.

  • Completely developed, and implemented / managed: one level – including collision reactions, unique setups, scene transition, unique objects (modeling, texturing, & scripting), & player interactions via tags; storyline connecting levels to each other (created, then implemented after voice recordings were complete); arrangement of levels; the three, out of four, level transitions; and, QA notes.

  • Collaborated with team on their specific levels (as requested / needed), the helicopter level transition (the one I did not implement on my own), and various, smaller, interaction scripts.

OTHER GAMES – GAME PROJECTS

PROFESSIONAL EXPERIENCE

PRODUCTION ASSISTANT                                                                            CARY, NC

EPIC GAMES (VOLT)                                                                    03/2018 – PRESENT

  • Producer responsible for a multitude of features on Fortnite such as Social Panel, Competitive, Creative frontend, Player Reporting, Player Surveys, Arabic Language Support and several unreleased features

  • Tracking all content for releases and connecting content teams with Product, Creative Services, Publishing, & Legal for appropriate scheduling, creation of marketing assets, and reviews

  • Ongoing tracking & updating of documentation such as capacity, backlog, patch notes and status updates

  • Daily triage of incoming bugs found in live and development branches for multiple teams

  • Coordination with various internal & external teams to ensure timely deliverables

  • Identify roadblocks and resolutions to increase team efficiency, remove bottlenecks, and reduce development time

  • On-boarded 10+ producers & created various production on-boarding documents

ENGINEERING AID                                                                        NORTH PALM BEACH, FL

Structural Engineering Professionals, Inc.                             08/2012 – 09/2015

  • Performed surveys and construction cost estimates.

  • Prepared project proposals and liaise with general contractors and clients.

  • Organized construction documents for bidding and permit purposes.

  • Collaborated alongside Professional Engineer, & Project Engineers, and assisted as needed.

  • Accomplished in-progress site inspections, issued corrective course of action on sub-par work, and performed final inspections of completed work.

  • Created individual Project Specifications for a variety of jobs.

  • Designed concept, through final, construction documents and drawings in AutoCAD, SketchUp, and other CAD and 3D modeling software.

GENERAL MANAGER                                                                                  ORLANDO, FL

Moore Management Group – Checker’s                                    12/2010 – 05/2012

  • Directly oversaw all operations of restaurant.

  • Developed systems to aid in ordering food and supplies and weekly scheduling.

  • Directed marketing, and training, to consistently increase sales.

  • Consistently met all metrics (per Quarter), including: Food Costs, Labor, Quality, & Customer Service.

EDUCATION

 

FULL SAIL UNIVERSITY                                                                           WINTER PARK, FL

Bachelor of Science: Game Design                                                          07/2015 – 02/2018

Valedictorian (Game Design - B.S. - Online) - February 2018

Joshua Schramm

Game Designer

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