top of page

It Takes Two

Platform:

Windows

Tools Used:

Unity,

Visual Studio - C#

Duration:

1 Month

06/2017

Team Size:

1

Role:

Solo Project - Everything

Overview

It Takes Two – GDD

It Takes Two – Download

Full Gallery of It Takes Two

Team: myself - Solo Project

 

Game Controls: In-Game

For this project I was tasked with making a game using the theme of, “Playing both sides.” So I started with a GDD (linked above), and jumped right in. The premise of the game is that whatever the character on the left does, the character on the right does as well. So the player is literally playing both sides of the board. For this project I wanted to experiment with an overall System Manager game object that would run things across all the different levels, despite needing to be loaded / unloaded at different times. In the end, it was an invaluable learning experience where I ended up with even more skills than before.

Dev & Gameplay Pictures

01
05
06
03
07
09
08
02
10
11
12
13
14
15
04

Detailed Info

Solo Project - Everything

Since this was a solo project I created this game with only my know how and assets from the internet. Below is a list of some of the different hats I wore:

Developer

  • Custom scripted Characters Movement

  • Custom scripted various obstacles / enemies

  • Custom scripted Menus & Overlays

  • Custom scripted Goals

  • Custom scripted Death parameters

Producer

  • Produce quality builds on a weekly basis 

Game Designer

  • Worked to design unique and fun levels within the mechanics and framework of It Takes Tow

  • Adjust existing level geometry to improve player flow based on feedback provided by QA notes

  • Create, place, and trigger FX for greater player feedback

QA

  • Created a centralized list for recording found bugs

  • Created a playtesting form for outside playtesters to express their opinions to the team

  • Facilitated several play test sessions that included both experienced and new gamers

  • Play tested game myself extensively per iteration and recorded found bugs on proper form

  • Reviewed outside playtesters feedback and relayed their opinions to the team

  • Incorporated applicable feedback to improve game

Joshua Schramm

Game Designer

Frequently

Visited Pages

Social

  • Grey LinkedIn Icon
  • Grey Twitter Icon
  • Grey YouTube Icon

© 2023 by Joshua Schramm. Proudly created with Wix.com

bottom of page