
Frogger
Platform:
Windows
Tools Used:
Unity, Perforce,
Visual Studio - C#
Duration:
1 Month
08/2017
Team Size:
6
Role:
Project Lead, Producer, Game Designer, Developer, Lead QA

Overview
Frogger: Iteration 1 – Download
Frogger: Iteration 2 – Download
Frogger: Final Iteration – Download
Full Gallery of Frogger
Team: myself, Michael Smith, Darby Wall, Jessica Vaughn, Andrew Zahler, and Derek Sharp
Game Controls: In-Game
This project challenged our team to recreate, and re-imagine, a classic 80’s arcade game from a pre-generated list. We, of course, choose Frogger. The first week had us recreate the game in it’s most basic form; implementing the core mechanics and obtaining the proper, ‘feel,’ of the game. The second week had us re-imagine what Frogger may look with a modern twist; our team decided that the game would be good in a 3D perspective, updated UI screens, added obstacles, and a jumping & tongue attack ability addition to the Frog. And, the final week was all about polish – implementing art work, SFX, balancing, etc… Throughout all of these weeks I acted as a producer, ensuring everyone stayed on task, a QA tester, playing the game iteratively looking for issues, recording those issues, and fixing them, and much more (such as: build manager and End Goal designer).
NOTE: All video & screenshots reflect the work of the entire team (art, FX, SFX, code, design, etc).
Dev & Gameplay Pictures
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Detailed Info
Project Lead / Producer
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Lead / Encourage the entire team to complete their assigned tasks in a timely fashion
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Ensure team is working collaboratively so that all assets created work in concert with each other
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Produce quality builds on a weekly basis
Game Designer
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Worked with team to design a unique and fun level within the mechanics and framework of our re-imagined Frogger game.
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Adjust existing level geometry to improve player flow based on feedback provided by QA notes
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Work with team to create, place, and trigger FX for greater player feedback
Developer
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Custom scripted of End Goal system
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Custom scripted consume / tongue attack functionality
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Aided in countless misc. scripting tasks such as UI creation / implementation, enemy AI, obstacle AI, and additions, revisions, & removals of existing scripts for bug fixes, etc.
Lead QA
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Created a centralized list for recording found bugs
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Facilitated several play test sessions that included both experienced and new gamers
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Play tested game myself extensively per iteration and recorded found bugs on proper form
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Reviewed outside playtesters feedback and relayed their opinions to the team
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Incorporated applicable feedback to improve game














