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Frogger

Platform:

Windows

Tools Used:

Unity, Perforce,

Visual Studio - C#

Duration:

1 Month

08/2017

Team Size:

6

Role:

Project Lead, Producer, Game Designer, Developer, Lead QA

Overview

Frogger: Iteration 1 – Download

Frogger: Iteration 2 – Download

Frogger: Final Iteration – Download

Full Gallery of Frogger

Team: myself, Michael SmithDarby Wall, Jessica Vaughn, Andrew Zahler, and Derek Sharp

 

Game Controls: In-Game

This project challenged our team to recreate, and re-imagine, a classic 80’s arcade game from a pre-generated list. We, of course, choose Frogger. The first week had us recreate the game in it’s most basic form; implementing the core mechanics and obtaining the proper, ‘feel,’ of the game. The second week had us re-imagine what Frogger may look with a modern twist; our team decided that the game would be good in a 3D perspective, updated UI screens, added obstacles, and a jumping & tongue attack ability addition to the Frog. And, the final week was all about polish – implementing art work, SFX, balancing, etc… Throughout all of these weeks I acted as a producer, ensuring everyone stayed on task, a QA tester, playing the game iteratively looking for issues, recording those issues, and fixing them, and much more (such as: build manager and End Goal designer).

NOTE: All video & screenshots reflect the work of the entire team (art, FX, SFX, code, design, etc).

Dev & Gameplay Pictures

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Detailed Info

Project Lead / Producer

  • Lead / Encourage the entire team to complete their assigned tasks in a timely fashion

  • Ensure team is working collaboratively so that all assets created work in concert with each other

  • Produce quality builds on a weekly basis 

Game Designer

  • Worked with team to design a unique and fun level within the mechanics and framework of our re-imagined Frogger game.

  • Adjust existing level geometry to improve player flow based on feedback provided by QA notes

  • Work with team to create, place, and trigger FX for greater player feedback

Developer

  • Custom scripted of End Goal system

  • Custom scripted consume / tongue attack functionality

  • Aided in countless misc. scripting tasks such as UI creation / implementation, enemy AI, obstacle AI, and additions, revisions, & removals of existing scripts for bug fixes, etc.

Lead QA

  • Created a centralized list for recording found bugs

  • Facilitated several play test sessions that included both experienced and new gamers

  • Play tested game myself extensively per iteration and recorded found bugs on proper form

  • Reviewed outside playtesters feedback and relayed their opinions to the team

  • Incorporated applicable feedback to improve game

Joshua Schramm

Game Designer

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