
Scrapper's Paradise
Platform:
Windows & Mac
Tools Used:
Unity, Perforce,
Visual Studio - C#
Duration:
2.5 Months
06/2016 - 08/2016
Team Size:
5
Role:
Project Lead, Producer, Game Designer, Developer, Lead QA
Overview
**The game play video above should start around the 15:30 mark - this is the area I personally designed from the ground up. While, I helped the entire team as often as I could I can not take credit for the original idea for the other areas.
Scrapper’s Paradise – Download
Scrapper’s Paradise Postmortem
Full Gallery of Scrapper’s Paradise
Team: myself, Spencer Crume, Patrick O'Brien, Dezmon Brown, Derek Sharp
Game Controls:
WASD / Arrow Keys – Move
Mouse Movement – Camera Movement
Left Mouse Button – Use ‘Gravnul’
Space – Jump
F – Toggle Flashlight
C – Crouch
Left Shift – Zoom Camera In / Out
~ (Tilde) – Cursor Lock / Unlock
This was an assignment issued at the end of my Associate’s degree path at Full Sail. There were two previous classes where we worked individually to lay out the ground work (developing ideas, creating maps, blocking out that map within Unity [inclusive of setups]) under one Design Vision document. This was to prepare us for the final class, within the Associate’s degree path, where we took those individually created areas and combined them with five to six of our classmate’s areas. Utilizing Perforce as our primary source control, our team spent that final month discussing how to fit all of our areas together, how to make it feel as if these areas were originally designed to all be played in sequence, generally, how to make the experience feel seamless and cohesive. All-in-all, I think we did a great job and I can’t wait to see what I’ll be able to accomplish at the end of the Bachelor’s degree!
NOTE: All video & screenshots reflect the work of the entire team (art, FX, SFX, code, design, etc).
Dev & Gameplay Pictures
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Detailed Info
Project Lead / Producer
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Led numerous AGILE type meetings to set up the base level flow, and 'daily reports'
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Lead / Encourage the entire team to complete their assigned tasks in a timely fashion
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Ensure team is working collaboratively so that all assets created work in concert with each other
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Produce quality builds on a weekly basis
Game Designer
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Worked with team to design unique and fun puzzles within the mechanics and framework of Scrapper's Paradise
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Build numerous areas / setups in Unity
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Adjust existing level geometry to improve player flow based on feedback provided by QA notes
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Work with team to create, place, and trigger FX for greater player feedback
Developer
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Custom scripted of Door Piece system
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Custom scripted Pressure Plates & Doors
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Custom scripted Turrets
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Custom scripted Exploding Crate system
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Custom scripted Treasure Chests
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Custom scripted Water Station system
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Countless misc. scripting tasks such as additions, revisions, & removals of existing scripts for bug fixes, etc.
Lead QA
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Created a centralized list for recording found bugs
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Facilitated several play test sessions that included both experienced and new gamers
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Play tested game myself extensively per iteration and recorded found bugs on proper form
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Reviewed outside playtesters feedback and relayed their opinions to the team
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Incorporated applicable feedback to improve game











