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Bad Red

Platform:

Windows

Tools Used:

Unity, Generic

Behavior Script

Duration:

1 Week

01/2016

Team Size:

1

Role:

Solo Project - Everything

Overview

Bad Red – Download
Full Gallery of Bad Red

Team: myself - Solo Project

Game Controls: In-Game

Music by MusicalWolfe – http://wp.musicalwolfe.com/

This was another assignment for a class where we were instructed to build upon what we have learned, while using a GenericBehavior script, in the previous weeks and build a game of our own design with primitive geometry.  This is my take on such a task. Some of the UI elements are poorly positioned in the pictures (lessons learned in exporting to a certain resolution have been learned).

Dev & Gameplay Pictures

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Detailed Info

Solo Project - Everything

Since this was a solo project I created this game with only my know how and assets from the internet. Below is a list of some of the different hats I wore:

Producer

  • Produce a quality builds on time 

Game Designer

  • Worked to design unique and fun levels within the mechanics and framework of the GenericBehaviorScript

  • Adjust existing level geometry to improve player flow based on feedback provided by QA notes

  • Create, place, and trigger FX for greater player feedback

QA

  • Facilitated several play test sessions that included both experienced and new gamers

  • Play tested game myself extensively per iteration and recorded found bugs on proper form

  • Reviewed outside playtesters feedback and relayed their opinions to the team

  • Incorporated applicable feedback to improve game

Joshua Schramm

Game Designer

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