
Bad Red
Platform:
Windows
Tools Used:
Unity, Generic
Behavior Script
Duration:
1 Week
01/2016
Team Size:
1
Role:
Solo Project - Everything
Overview
Bad Red – Download
Full Gallery of Bad Red
Team: myself - Solo Project
Game Controls: In-Game
Music by MusicalWolfe – http://wp.musicalwolfe.com/
This was another assignment for a class where we were instructed to build upon what we have learned, while using a GenericBehavior script, in the previous weeks and build a game of our own design with primitive geometry. This is my take on such a task. Some of the UI elements are poorly positioned in the pictures (lessons learned in exporting to a certain resolution have been learned).
Dev & Gameplay Pictures
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Detailed Info
Solo Project - Everything
Since this was a solo project I created this game with only my know how and assets from the internet. Below is a list of some of the different hats I wore:
Producer
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Produce a quality builds on time
Game Designer
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Worked to design unique and fun levels within the mechanics and framework of the GenericBehaviorScript
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Adjust existing level geometry to improve player flow based on feedback provided by QA notes
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Create, place, and trigger FX for greater player feedback
QA
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Facilitated several play test sessions that included both experienced and new gamers
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Play tested game myself extensively per iteration and recorded found bugs on proper form
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Reviewed outside playtesters feedback and relayed their opinions to the team
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Incorporated applicable feedback to improve game














