
Space Shooter
Platform:
Windows
Tools Used:
Unity,
Visual Studio - C#
Duration:
3 Weeks
09/2016
Team Size:
1
Role:
Solo Project - Everything

Overview
Space Shooter – Download
Full Gallery of Space Shooter
Team: myself - Solo Project
Game Controls: In-Game
WASD – Move
Q & E – Rotate ship
1 – Quick Restart
P – Pause
Left Mouse Button – Shoot
B – Bomb
M – Multishot
T + Move – Thrust in Move direction
This was an assignment that had us focusing on our programming skills. We a few assets (such as the basic art work seen) and a list of features to implement every week. These features would be things such as a dynamic HUD (to keep track of your score, health, shields, lives, ammo and thruster), the actual thruster implementation, enemies, generating a boss after a certain amount of enemies are killed / score made, different types of shots (single shot, a shot that swings left and right, a multi-shot, or a bomb that splinters into eight different shots), etc… Bottom line, anything beyond art work needed to be programmed, and I like to think that it came out pretty well (and was a great learning experience).
Dev & Gameplay Pictures
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Detailed Info
Solo Project - Everything
Since this was a solo project I created this game with only my know how and assets from the internet. Below is a list of some of the different hats I wore:
Developer
-
Custom scripted Characters Movement
-
Custom scripted various obstacles / enemies
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Custom scripted Menus & Overlays
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Custom scripted Goals
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Custom scripted Death parameters
Producer
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Produce quality builds on a weekly basis
Game Designer
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Worked to design unique and fun levels within the mechanics and framework of Space Shooter
-
Adjust existing Enemy Spawn bursts to improve player flow based on feedback provided by QA notes
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Create, place, and trigger FX for greater player feedback
QA
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Created a centralized list for recording found bugs
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Facilitated several play test sessions that included both experienced and new gamers
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Play tested game myself extensively per iteration and recorded found bugs on proper form
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Reviewed outside playtesters feedback and relayed their opinions to the team
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Incorporated applicable feedback to improve game










