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Capstone Development Post 15

  • Jan 8, 2018
  • 2 min read

Developer’s Log: Entry 15

Full Sail GDNB Capstone: Team Balerion – Game: GravityWorks

Artists: Erik McLeese, Joe Villanueva, & Guilherme "G" Valle

Team Accomplishments:

This week Team Balerion partnered up with some artists this week - they've already started on making some mockup images / models, that will most likely be ready to be implemented this week coming up! So this past week the team just worked on bug fixes that were brought up and corresponding with the art team.

Individual Contributions:

In addition to the regularly scheduled weekly tasks I complete -

which include:

  • Play testing the latest build as a Developer and recording bugs found

  • Soliciting others to play test the latest build and encouraging them to fill out the playtester form

  • addressing a plethora of bugs

  • preparing the weekly build

  • revising supporting documentation for the build

I worked on examining player feedback to bring up to the group, made changes based off player feedback, created a small 'cut-scene' for when the player collects an End Piece (puzzle piece), making a dynamic teleporter switch system (so that they appear locked, until you reach them in level, at which point they turn on), applied a shader outline to all objects that can be shot at with the Gravity Gun, and corrdinated daily with the Art department via Discord & Trell.

Concerns:

I personally don't have any huge concerns at this time. I feel as though the team is doing a great job, and I'm excited to see the art work our newly added members create!

Files Mentioned in this Post

  1. [Team] – GravityWorks-v0.4.1

  2. The above link will take you to a Google Drive folder where you can choose to download either a Windows or Mac build of the game

  3. OR, you can play on your web browser (if you're on a computer)

Interested in play-testing and providing feedback for GravityWorks?

Simply play the latest build in the ‘Files Mentioned in this Post’ and select the button "Playtester Feedback" to fill out the form (alternatly you can also just click this link: Play Tester Form ).

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Joshua Schramm

Game Designer

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